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AppGameKit - Shader Pack Activation.rar

Updated: Mar 26, 2020





















































About This Content AppGameKit Shader Pack provides a cool set of graphical shader effects you can use in your AppGameKit projects. They work on all platforms (desktop, mobile and HTML5).The pack includes all these effects:SpecularSelf IlluminationWireframeFurDissolveOutlineToonX-RaySee ThroughEnergy ShieldSSAO (Screen Space Ambient Occlusion)WaterGod RaysGlassColour GradingGlowTerrainFull AppGameKit source code is supplied with a library of files that makes it easy for you to apply any of these shader individually or combined in any of your projects.Demo projects are supplied to help you understand how the shaders are setup and applied to 3D objects. You are free to use the effects in any of your games and apps.New shaders have just been added (Glass, colour grading and glow). There's also a system that lets you encrypt the shaders for your final project use. a09c17d780 Title: AppGameKit - Shader PackGenre: Animation & Modeling, Design & Illustration, Education, Software Training, Utilities, Web PublishingDeveloper:Jan BögemannPublisher:The Game CreatorsRelease Date: 6 Nov, 2017 AppGameKit - Shader Pack Activation.rar One of the best DLC's to date... The power to easily apply graphic enhancements without the need to learn a Shader language seperately. Thank you for creating this!. JUST SHUT UP AND TAKE MY MONEY! <3 .... like you do with most functional AGK DLCs.. Must have for every AppGameKit2 user!. The demos look good, but appear to be missing any kind of gloss or shiny plastic or shiny metal shaders. Regardless I bought this pack to get better shading effects into scenes made with the AGKVR pack. But when I try to add the AGKVR plugin to any of the shader demos I get an error:Failed to load plugin "AGKVR" required by this app, it may not be available for this platform. (the only plugin in the directory is windows, which I am on)This is really dissappointing. Sure I can make plain old 3d games, but I could of just kept doing that with darkbasic which has a wider selection of shaders. Can I really not get any of these shaders into a AGKVR scene? If not I pretty much wasted my money. I cant find anything in the documentation that mentions any limitations.. JUST SHUT UP AND TAKE MY MONEY! <3 .... like you do with most functional AGK DLCs.

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